Put a 2D platformer game in the pot, then
put a pinch of "Mighty Quest For Epic Loot" and lots of greed in it but
try to be careful about spices; just don't add too much spice. Don't
forget adding cartoonish cute graphics. Now mix them all together at
medium heat until they merge completely... And well done, you get King
of Thieves! But there is a problem about spices, it seems Zeptolab
couldn't be that careful about spices. There is something everybody
hates in the game; pick lock system!
If you like to play
platformer games and challenge other players you can spare some of your
time for King of Thieves. Just give it a chance. There is also the
well-known "tower defense" element in the game. Are you still not
convinced?
I remember falling in love with this element when I
played MQFEL (Mighty Quest For Epic Loot) for the first time. Attacking
other players' dungeons and outwitting them in time, protecting my own
dungeon, upgrading it to a harder dungeon to keep adventurers away... I
can't forget those hilarious laughing moments while watching invaders
fail! I don't know if it started with MQFEL, but it started with MQFEL
for me at least. At first, I couldn't be sure after seeing its ugly edgy
drawings, but I still tried it because I noticed that there was
something new and now I am glad I tried it.
I kept playing for
several months until I really got bored of it's drawings. I normally
don't care about graphics or drawings, but that doesn't mean I don't
have a taste. For instance, I really hate edgy drawings just like in
MQFEL. There is another game I love, but I don't play it just because of
its drawings; Bloodlines. Well... I think I am getting irrelevant!
In
King of Thieves PVP is not mandatory, you can choose to play only PVE.
Yes, that is quite possible; there are lots of levels to keep you
entertained (and angry!) for a very long time. But in the end you will
give up to your curiosity and taste PVP. Nobody can deny it's fun: You
attack other players' dungeons and steal from them while you also have
to keep these "other players" off what you steal from these "other
players". Nasty, isn't it? You design your very own dungeon, you place
different kinds of traps to protect your treasure. Some people get
attracted to building their own dungeon and defending it while others
love more aggressive playing style. Defensive or offensive, it doesn't
matter, I am sure that you will love this tussle.
Controlling your
little cute thief is very easy; one tap to jump. You liked it didn't
you? Because "one tap control" games have been invading both iOS and
android for quite some time. As developers noticed how further people
could go about being lazy, they focused on games that people could
control with just a tap. In King of Thieves this is the same; your
character is moving automatically, you just need to jump in time to pass
obstacles.
I don't know if there is a story or not, I really
don't care. Yet I have a title for it no matter what kind of story it
has: "Eat, Pray, Steal" or more like it: "Take care, Take away, Take
Flight".
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